Fixed problem with incorrect amount of cards being added, code cleanup
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@@ -19,13 +19,14 @@ class SetGameModelView: ObservableObject {
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}
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var cardsOnTable: Array<Card> {
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var cardsOnTable: Array<Card> = Array()
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for card in model.cards {
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if (card.isOnTheTable && !card.isMatched) {
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cardsOnTable.append(card)
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}
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}
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return cardsOnTable
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// var cardsOnTable: Array<Card> = Array()
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// for card in model.cards {
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// if (card.isOnTheTable && !card.isMatched) {
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// cardsOnTable.append(card)
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// }
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// }
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// return cardsOnTable
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model.displayedCards
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}
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func newGame() {
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