Fixed problem with incorrect amount of cards being added, code cleanup

This commit is contained in:
2023-04-16 14:19:18 +02:00
parent 85fb6a1bc9
commit 8836411c6b
2 changed files with 40 additions and 38 deletions

View File

@@ -32,6 +32,7 @@ struct SetGame {
let chosenCard1 = chosenCards[0]
let chosenCard2 = chosenCards[1]
let chosenCard3 = chosenCards[2]
let chosenCards = [chosenCard1, chosenCard2, chosenCard3]
let color = all3EqualOrAllDifferent(chosenCard1.color, chosenCard2.color, chosenCard3.color)
let shading = all3EqualOrAllDifferent(chosenCard1.shading, chosenCard2.shading, chosenCard3.shading)
@@ -40,21 +41,19 @@ struct SetGame {
if color && shading && symbol && numberOnCard {
cards[cards.firstIndex(where: {chosenCard1.id == $0.id})!].isMatched = true
cards[cards.firstIndex(where: {chosenCard2.id == $0.id})!].isMatched = true
cards[cards.firstIndex(where: {chosenCard3.id == $0.id})!].isMatched = true
for chosenCard in chosenCards {
cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isMatched = true
}
score += 1
if (cardsOnTheTable() < 12) {
addCardsToTable(3)
if (cardsOnTheTable < GameConstants.cardsOnTableInTheBeggining) {
addCardsToTable(GameConstants.numberOfCardsToDraw)
}
} else {
score -= 1
}
cards[cards.firstIndex(where: {chosenCard1.id == $0.id})!].isSelected = false
cards[cards.firstIndex(where: {chosenCard2.id == $0.id})!].isSelected = false
cards[cards.firstIndex(where: {chosenCard3.id == $0.id})!].isSelected = false
for chosenCard in chosenCards {
cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isSelected = false
}
}
}
}
@@ -64,38 +63,39 @@ struct SetGame {
}
mutating func addCardsToTable(_ numberOfCards: Int) {
print(cards.count, cardsOnTheTable())
let maxCards = cardsOnTheTable() + 3
var i = 0
while cardsOnTheTable() < maxCards && i < 81 {
var cardsAdded = 0
while cardsAdded < numberOfCards && i < cards.count {
let card = cards[i]
if (!card.isOnTheTable && !card.isMatched) {
cards[card.id].isOnTheTable = true
let cardIndexToBeModified = cards.firstIndex(where: {$0.id == card.id})
if (cardIndexToBeModified != nil) {
cards[cardIndexToBeModified!].isOnTheTable = true
cardsAdded += 1
}
}
i += 1
}
}
func cardsOnTheTable() -> Int {
var cardsOnTable = 0
for card in cards {
if (card.isOnTheTable && !card.isMatched) {
cardsOnTable += 1
var displayedCards: Array<Card> {
cards.filter { card in
card.isOnTheTable && !card.isMatched
}
}
return cardsOnTable
}
var cardsOnTheTable: Int {
cards.filter({$0.isOnTheTable && !$0.isMatched}).count
}
init() {
var deck = SetGame.createCards()
deck.shuffle()
for i in 0..<12 {
for i in 0..<GameConstants.cardsOnTableInTheBeggining {
deck[i].isOnTheTable = true
}
self.cards = deck
print(cards.count)
}
private static func createCards() -> Array<SetGame.Card> {
@@ -104,7 +104,7 @@ struct SetGame {
var id = 0
for symbol in CardSymbol.allCases {
for shading in CardShading.allCases {
for number in 1..<4 {
for number in 1..<GameConstants.numberOfDifferences {
for symbolColor in colors.indices {
let newCard = SetGame.Card(id: id, shading: shading, symbol: symbol, color: colors[symbolColor], numberOnCard: number)
deck.append(newCard)
@@ -117,12 +117,6 @@ struct SetGame {
}
struct Card: Identifiable, Equatable {
var id: Int
var shading: CardShading
@@ -134,4 +128,11 @@ struct SetGame {
var numberOnCard: Int
}
private struct GameConstants {
static let numberOfDifferences = 4
static let cardsOnTableInTheBeggining = 12
static let numberOfCardsToDraw = 3
}
}

View File

@@ -19,13 +19,14 @@ class SetGameModelView: ObservableObject {
}
var cardsOnTable: Array<Card> {
var cardsOnTable: Array<Card> = Array()
for card in model.cards {
if (card.isOnTheTable && !card.isMatched) {
cardsOnTable.append(card)
}
}
return cardsOnTable
// var cardsOnTable: Array<Card> = Array()
// for card in model.cards {
// if (card.isOnTheTable && !card.isMatched) {
// cardsOnTable.append(card)
// }
// }
// return cardsOnTable
model.displayedCards
}
func newGame() {