Fixed problem with incorrect amount of cards being added, code cleanup
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@@ -32,6 +32,7 @@ struct SetGame {
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let chosenCard1 = chosenCards[0]
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let chosenCard2 = chosenCards[1]
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let chosenCard3 = chosenCards[2]
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let chosenCards = [chosenCard1, chosenCard2, chosenCard3]
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let color = all3EqualOrAllDifferent(chosenCard1.color, chosenCard2.color, chosenCard3.color)
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let shading = all3EqualOrAllDifferent(chosenCard1.shading, chosenCard2.shading, chosenCard3.shading)
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@@ -40,21 +41,19 @@ struct SetGame {
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if color && shading && symbol && numberOnCard {
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cards[cards.firstIndex(where: {chosenCard1.id == $0.id})!].isMatched = true
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cards[cards.firstIndex(where: {chosenCard2.id == $0.id})!].isMatched = true
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cards[cards.firstIndex(where: {chosenCard3.id == $0.id})!].isMatched = true
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for chosenCard in chosenCards {
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cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isMatched = true
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}
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score += 1
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if (cardsOnTheTable() < 12) {
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addCardsToTable(3)
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if (cardsOnTheTable < GameConstants.cardsOnTableInTheBeggining) {
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addCardsToTable(GameConstants.numberOfCardsToDraw)
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}
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} else {
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score -= 1
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}
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cards[cards.firstIndex(where: {chosenCard1.id == $0.id})!].isSelected = false
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cards[cards.firstIndex(where: {chosenCard2.id == $0.id})!].isSelected = false
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cards[cards.firstIndex(where: {chosenCard3.id == $0.id})!].isSelected = false
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for chosenCard in chosenCards {
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cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isSelected = false
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}
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}
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}
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}
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@@ -64,38 +63,39 @@ struct SetGame {
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}
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mutating func addCardsToTable(_ numberOfCards: Int) {
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print(cards.count, cardsOnTheTable())
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let maxCards = cardsOnTheTable() + 3
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var i = 0
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while cardsOnTheTable() < maxCards && i < 81 {
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var cardsAdded = 0
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while cardsAdded < numberOfCards && i < cards.count {
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let card = cards[i]
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if (!card.isOnTheTable && !card.isMatched) {
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cards[card.id].isOnTheTable = true
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let cardIndexToBeModified = cards.firstIndex(where: {$0.id == card.id})
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if (cardIndexToBeModified != nil) {
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cards[cardIndexToBeModified!].isOnTheTable = true
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cardsAdded += 1
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}
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}
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i += 1
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}
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}
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func cardsOnTheTable() -> Int {
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var cardsOnTable = 0
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for card in cards {
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if (card.isOnTheTable && !card.isMatched) {
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cardsOnTable += 1
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var displayedCards: Array<Card> {
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cards.filter { card in
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card.isOnTheTable && !card.isMatched
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}
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}
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return cardsOnTable
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}
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var cardsOnTheTable: Int {
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cards.filter({$0.isOnTheTable && !$0.isMatched}).count
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}
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init() {
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var deck = SetGame.createCards()
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deck.shuffle()
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for i in 0..<12 {
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for i in 0..<GameConstants.cardsOnTableInTheBeggining {
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deck[i].isOnTheTable = true
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}
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self.cards = deck
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print(cards.count)
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}
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private static func createCards() -> Array<SetGame.Card> {
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@@ -104,7 +104,7 @@ struct SetGame {
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var id = 0
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for symbol in CardSymbol.allCases {
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for shading in CardShading.allCases {
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for number in 1..<4 {
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for number in 1..<GameConstants.numberOfDifferences {
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for symbolColor in colors.indices {
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let newCard = SetGame.Card(id: id, shading: shading, symbol: symbol, color: colors[symbolColor], numberOnCard: number)
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deck.append(newCard)
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@@ -117,12 +117,6 @@ struct SetGame {
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}
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struct Card: Identifiable, Equatable {
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var id: Int
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var shading: CardShading
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@@ -134,4 +128,11 @@ struct SetGame {
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var numberOnCard: Int
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}
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private struct GameConstants {
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static let numberOfDifferences = 4
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static let cardsOnTableInTheBeggining = 12
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static let numberOfCardsToDraw = 3
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}
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}
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@@ -19,13 +19,14 @@ class SetGameModelView: ObservableObject {
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}
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var cardsOnTable: Array<Card> {
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var cardsOnTable: Array<Card> = Array()
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for card in model.cards {
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if (card.isOnTheTable && !card.isMatched) {
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cardsOnTable.append(card)
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}
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}
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return cardsOnTable
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// var cardsOnTable: Array<Card> = Array()
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// for card in model.cards {
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// if (card.isOnTheTable && !card.isMatched) {
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// cardsOnTable.append(card)
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// }
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// }
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// return cardsOnTable
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model.displayedCards
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}
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func newGame() {
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