138 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
| //
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| //  SetGame.swift
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| //  Set
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| //
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| //  Created by Oliver Hnát on 09.04.2023.
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| //
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| 
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| import Foundation
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| import SwiftUI
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| 
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| struct SetGame {
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|     private(set) var cards: Array<Card>
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|     private(set) var score: Int = 0
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|     
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|     
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|     
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|     mutating func choose(_ card: Card) {
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|         if let chosenIndex = cards.firstIndex(where: {card.id == $0.id}),
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|            !cards[chosenIndex].isMatched,
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|            !cards[chosenIndex].isSelected,
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|            cards[chosenIndex].isOnTheTable
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|         {
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|             cards[chosenIndex].isSelected = true
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|             var chosenCards: Array<Card> = Array()
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|             for c in cards {
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|                 if c.isSelected {
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|                     chosenCards.append(c)
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|                 }
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|             }
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|             
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|             if chosenCards.count > 2 {
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|                 let chosenCard1 = chosenCards[0]
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|                 let chosenCard2 = chosenCards[1]
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|                 let chosenCard3 = chosenCards[2]
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|                 let chosenCards = [chosenCard1, chosenCard2, chosenCard3]
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|                 
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|                 let color = all3EqualOrAllDifferent(chosenCard1.color, chosenCard2.color, chosenCard3.color)
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|                 let shading = all3EqualOrAllDifferent(chosenCard1.shading, chosenCard2.shading, chosenCard3.shading)
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|                 let symbol = all3EqualOrAllDifferent(chosenCard1.symbol, chosenCard2.symbol, chosenCard3.symbol)
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|                 let numberOnCard = all3EqualOrAllDifferent(chosenCard1.numberOnCard, chosenCard2.numberOnCard, chosenCard3.numberOnCard)
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|                 
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|                 
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|                 if color && shading && symbol && numberOnCard {
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|                     for chosenCard in chosenCards {
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|                         cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isMatched = true
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|                     }
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|                     score += 1
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|                     if (cardsOnTheTable < GameConstants.cardsOnTableInTheBeggining) {
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|                         addCardsToTable(GameConstants.numberOfCardsToDraw)
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|                     }
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|                 } else {
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|                     score -= 1
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|                 }
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|                 for chosenCard in chosenCards {
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|                     cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isSelected = false
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|                 }
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|             }
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|         }
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|     }
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|     
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|     func all3EqualOrAllDifferent<EquatableObject: Equatable>(_ first: EquatableObject, _ second: EquatableObject, _ third: EquatableObject) -> Bool {
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|         (first == second && first == third) || ((first != second && first != third) && second != third)
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|     }
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|     
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|     mutating func addCardsToTable(_ numberOfCards: Int) {
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|         var i = 0
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|         var cardsAdded = 0
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|         while cardsAdded < numberOfCards && i < cards.count {
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|             let card = cards[i]
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|             if (!card.isOnTheTable && !card.isMatched) {
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|                 let cardIndexToBeModified = cards.firstIndex(where: {$0.id == card.id})
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|                 if (cardIndexToBeModified != nil) {
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|                     cards[cardIndexToBeModified!].isOnTheTable = true
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|                     cardsAdded += 1
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|                 }
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| 
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|             }
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|             i += 1
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|         }
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|     }
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|     
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|     var displayedCards: Array<Card> {
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|         cards.filter { card in
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|             card.isOnTheTable && !card.isMatched
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|         }
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|     }
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|     
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|     var cardsOnTheTable: Int {
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|         cards.filter({$0.isOnTheTable && !$0.isMatched}).count
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|     }
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|     
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|     init() {
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|         var deck = SetGame.createCards()
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|         deck.shuffle()
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|         for i in 0..<GameConstants.cardsOnTableInTheBeggining {
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|             deck[i].isOnTheTable = true
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|         }
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|         self.cards = deck
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|     }
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|     
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|     private static func createCards() -> Array<SetGame.Card> {
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|         let colors: Array<Color> = [.blue, .green, .red]
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|         var deck: Array<SetGame.Card> = Array()
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|         var id = 0
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|         for symbol in CardSymbol.allCases {
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|             for shading in CardShading.allCases {
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|                 for number in 1..<GameConstants.numberOfDifferences {
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|                     for symbolColor in colors.indices {
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|                         let newCard = SetGame.Card(id: id, shading: shading, symbol: symbol, color: colors[symbolColor], numberOnCard: number)
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|                         deck.append(newCard)
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|                         id += 1
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|                     }
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|                 }
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|             }
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|         }
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|         return deck
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|     }
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|     
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|     
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|     struct Card: Identifiable, Equatable {
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|         var id: Int
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|         var shading: CardShading
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|         var symbol: CardSymbol
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|         var color: Color
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|         var isMatched: Bool = false
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|         var isSelected: Bool = false
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|         var isOnTheTable: Bool = false
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|         var numberOnCard: Int
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|     }
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|     
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|     private struct GameConstants {
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|         static let numberOfDifferences = 4
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|         static let cardsOnTableInTheBeggining = 12
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|         static let numberOfCardsToDraw = 3
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|     }
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|     
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| }
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