69 lines
1.7 KiB
Swift
69 lines
1.7 KiB
Swift
//
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// SetGame.swift
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// Set
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//
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// Created by Oliver Hnát on 09.04.2023.
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//
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import Foundation
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import SwiftUI
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struct SetGame {
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private var deck: Array<Card>
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private(set) var cardsOnTable: Array<Card>
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init() {
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var deck = SetGame.createCards()
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deck.shuffle()
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let cardsOnTable = Array(deck[0..<12])
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deck.removeAll { card in
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cardsOnTable.contains { $0 == card }
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}
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self.deck = deck
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self.cardsOnTable = cardsOnTable
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}
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private static func createCards() -> Array<SetGame.Card> {
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let colors: Array<Color> = [.blue, .green, .red]
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var deck: Array<SetGame.Card> = Array()
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var id = 0
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for symbol in CardSymbol.allCases {
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for shading in CardShading.allCases {
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for number in 1..<4 {
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for symbolColor in colors.indices {
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let newCard = SetGame.Card(id: id, shading: shading, symbol: symbol, color: colors[symbolColor], numberOnCard: number)
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deck.append(newCard)
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id += 1
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}
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}
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}
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}
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return deck
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}
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mutating func newGame() {
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var deck = SetGame.createCards()
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deck.shuffle()
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let cardsOnTable = Array(deck[0..<12])
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deck.removeAll { card in
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cardsOnTable.contains { $0 == card }
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}
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self.deck = deck
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self.cardsOnTable = cardsOnTable
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}
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struct Card: Identifiable, Equatable {
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var id: Int
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var shading: CardShading
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var symbol: CardSymbol
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var color: Color
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var isMatched: Bool = false
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var isSelected: Bool = false
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var numberOnCard: Int
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}
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}
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