Files
SetGame/Set/Diamond.swift

48 lines
1.2 KiB
Swift

//
// Diamond.swift
// Set
//
// Created by Oliver Hnát on 08.04.2023.
//
import SwiftUI
struct Diamond: Shape {
func path(in rect: CGRect) -> Path {
let leftSide = CGPoint(x: rect.minX, y: rect.midY)
let bottom = CGPoint(x: rect.midX, y: rect.midY-rect.maxY/4)
let rightSide = CGPoint(x: rect.maxX, y: rect.midY)
let top = CGPoint(x: rect.midX, y: rect.midY+rect.maxY/4)
var p = Path()
p.move(to: rightSide)
p.addLine(to: top)
p.addLine(to: leftSide)
p.addLine(to: bottom)
p.addLine(to: rightSide)
return p
}
}
struct Diamond_Previews: PreviewProvider {
static var previews: some View {
GeometryReader {geometry in
VStack {
Diamond()
.size(CGSize(width: geometry.size.width, height: geometry.size.height / 3))
Diamond()
.size(CGSize(width: geometry.size.width, height: geometry.size.height / 3))
Diamond()
.size(CGSize(width: geometry.size.width, height: geometry.size.height / 3))
}
}
.padding()
}
}