161 lines
5.6 KiB
Swift
161 lines
5.6 KiB
Swift
//
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// SetGame.swift
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// Set
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//
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// Created by Oliver Hnát on 09.04.2023.
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//
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import Foundation
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import SwiftUI
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struct SetGame {
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private(set) var cards: Array<Card>
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private(set) var score: Int = 0
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private(set) var colors : [Int : Color] = [:]
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private var matches: Int = 0
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mutating func choose(_ card: Card) {
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if let chosenIndex = cards.firstIndex(where: {card.id == $0.id}),
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!cards[chosenIndex].isMatched,
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!cards[chosenIndex].isSelected,
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cards[chosenIndex].isOnTheTable
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{
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cards[chosenIndex].isSelected = true
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var chosenCards: Array<Card> = Array()
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for c in cards {
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if c.isSelected {
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chosenCards.append(c)
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}
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}
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if chosenCards.count > 2 {
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let chosenCard1 = chosenCards[0]
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let chosenCard2 = chosenCards[1]
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let chosenCard3 = chosenCards[2]
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let chosenCards = [chosenCard1, chosenCard2, chosenCard3]
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let color = all3EqualOrAllDifferent(chosenCard1.color, chosenCard2.color, chosenCard3.color)
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let shading = all3EqualOrAllDifferent(chosenCard1.shading, chosenCard2.shading, chosenCard3.shading)
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let symbol = all3EqualOrAllDifferent(chosenCard1.symbol, chosenCard2.symbol, chosenCard3.symbol)
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let numberOnCard = all3EqualOrAllDifferent(chosenCard1.numberOnCard, chosenCard2.numberOnCard, chosenCard3.numberOnCard)
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if color && shading && symbol && numberOnCard {
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for chosenCard in chosenCards {
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cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isMatched = true
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cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].matchId = matches
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}
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colors.updateValue(randomColor(), forKey: self.matches)
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score += 1
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matches += 1
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if (cardsOnTheTable < GameConstants.cardsOnTableInTheBeggining) {
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addCardsToTable(GameConstants.numberOfCardsToDraw)
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}
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} else {
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score -= 1
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}
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for chosenCard in chosenCards {
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cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isSelected = false
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}
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}
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}
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else if let chosenIndex = cards.firstIndex(where: {card.id == $0.id}),
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!cards[chosenIndex].isMatched,
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cards[chosenIndex].isSelected,
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cards[chosenIndex].isOnTheTable {
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cards[chosenIndex].isSelected = false
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}
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}
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func all3EqualOrAllDifferent<EquatableObject: Equatable>(_ first: EquatableObject, _ second: EquatableObject, _ third: EquatableObject) -> Bool {
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(first == second && first == third) || ((first != second && first != third) && second != third)
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}
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mutating func addCardsToTable(_ numberOfCards: Int) {
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var i = 0
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var cardsAdded = 0
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while cardsAdded < numberOfCards && i < cards.count {
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let card = cards[i]
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if (!card.isOnTheTable && !card.isMatched) {
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let cardIndexToBeModified = cards.firstIndex(where: {$0.id == card.id})
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if (cardIndexToBeModified != nil) {
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cards[cardIndexToBeModified!].isOnTheTable = true
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cardsAdded += 1
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}
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}
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i += 1
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}
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}
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var displayedCards: Array<Card> {
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cards.filter { card in
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card.isOnTheTable
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// && !card.isMatched
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}.sorted {
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$0.matchId < $1.matchId
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}
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}
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var cardsOnTheTable: Int {
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cards.filter({$0.isOnTheTable && !$0.isMatched}).count
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}
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init() {
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var deck = SetGame.createCards()
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deck.shuffle()
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for i in 0..<GameConstants.cardsOnTableInTheBeggining {
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deck[i].isOnTheTable = true
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}
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self.cards = deck
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}
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private static func createCards() -> Array<SetGame.Card> {
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let colors: Array<Color> = [.blue, .green, .red]
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var deck: Array<SetGame.Card> = Array()
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var id = 0
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for symbol in CardSymbol.allCases {
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for shading in CardShading.allCases {
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for number in 1..<GameConstants.numberOfDifferences {
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for symbolColor in colors.indices {
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let newCard = SetGame.Card(id: id, shading: shading, symbol: symbol, color: colors[symbolColor], numberOnCard: number)
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deck.append(newCard)
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id += 1
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}
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}
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}
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}
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return deck
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}
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private func randomColor() -> Color {
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let red = Double.random(in: 0...1)
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let blue = Double.random(in: 0...1)
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let green = Double.random(in: 0...1)
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return Color(red: red, green: green, blue: blue).opacity(0.5)
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}
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struct Card: Identifiable, Equatable {
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var id: Int
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var shading: CardShading
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var symbol: CardSymbol
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var color: Color
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var isMatched: Bool = false
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var isSelected: Bool = false
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var isOnTheTable: Bool = false
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var numberOnCard: Int
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var matchId: Int = -1
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}
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private struct GameConstants {
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static let numberOfDifferences = 4
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static let cardsOnTableInTheBeggining = 12
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static let numberOfCardsToDraw = 3
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}
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}
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