Files
SetGame/Set/SetGame.swift

139 lines
4.7 KiB
Swift

//
// SetGame.swift
// Set
//
// Created by Oliver Hnát on 09.04.2023.
//
import Foundation
import SwiftUI
struct SetGame {
private(set) var cards: Array<Card>
private(set) var score: Int = 0
mutating func choose(_ card: Card) {
if let chosenIndex = cards.firstIndex(where: {card.id == $0.id}),
!cards[chosenIndex].isMatched,
!cards[chosenIndex].isSelected,
cards[chosenIndex].isOnTheTable
{
cards[chosenIndex].isSelected = true
var chosenCards: Array<Card> = Array()
for c in cards {
if c.isSelected {
chosenCards.append(c)
}
}
if chosenCards.count > 2 {
let chosenCard1 = chosenCards[0]
let chosenCard2 = chosenCards[1]
let chosenCard3 = chosenCards[2]
let chosenCards = [chosenCard1, chosenCard2, chosenCard3]
let color = all3EqualOrAllDifferent(chosenCard1.color, chosenCard2.color, chosenCard3.color)
let shading = all3EqualOrAllDifferent(chosenCard1.shading, chosenCard2.shading, chosenCard3.shading)
let symbol = all3EqualOrAllDifferent(chosenCard1.symbol, chosenCard2.symbol, chosenCard3.symbol)
let numberOnCard = all3EqualOrAllDifferent(chosenCard1.numberOnCard, chosenCard2.numberOnCard, chosenCard3.numberOnCard)
if color && shading && symbol && numberOnCard {
for chosenCard in chosenCards {
cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isMatched = true
}
score += 1
if (cardsOnTheTable < GameConstants.cardsOnTableInTheBeggining) {
addCardsToTable(GameConstants.numberOfCardsToDraw)
}
} else {
score -= 1
}
for chosenCard in chosenCards {
cards[cards.firstIndex(where: {chosenCard.id == $0.id})!].isSelected = false
}
}
}
}
func all3EqualOrAllDifferent<EquatableObject: Equatable>(_ first: EquatableObject, _ second: EquatableObject, _ third: EquatableObject) -> Bool {
(first == second && first == third) || ((first != second && first != third) && second != third)
}
mutating func addCardsToTable(_ numberOfCards: Int) {
var i = 0
var cardsAdded = 0
while cardsAdded < numberOfCards && i < cards.count {
let card = cards[i]
if (!card.isOnTheTable && !card.isMatched) {
let cardIndexToBeModified = cards.firstIndex(where: {$0.id == card.id})
if (cardIndexToBeModified != nil) {
cards[cardIndexToBeModified!].isOnTheTable = true
cardsAdded += 1
}
}
i += 1
}
}
var displayedCards: Array<Card> {
cards.filter { card in
card.isOnTheTable && !card.isMatched
}
}
var cardsOnTheTable: Int {
cards.filter({$0.isOnTheTable && !$0.isMatched}).count
}
init() {
var deck = SetGame.createCards()
deck.shuffle()
for i in 0..<GameConstants.cardsOnTableInTheBeggining {
deck[i].isOnTheTable = true
}
self.cards = deck
}
private static func createCards() -> Array<SetGame.Card> {
let colors: Array<Color> = [.blue, .green, .red]
var deck: Array<SetGame.Card> = Array()
var id = 0
for symbol in CardSymbol.allCases {
for shading in CardShading.allCases {
for number in 1..<GameConstants.numberOfDifferences {
for symbolColor in colors.indices {
let newCard = SetGame.Card(id: id, shading: shading, symbol: symbol, color: colors[symbolColor], numberOnCard: number)
deck.append(newCard)
id += 1
}
}
}
}
return deck
}
struct Card: Identifiable, Equatable {
var id: Int
var shading: CardShading
var symbol: CardSymbol
var color: Color
var isMatched: Bool = false
var isSelected: Bool = false
var isOnTheTable: Bool = false
var numberOnCard: Int
}
private struct GameConstants {
static let numberOfDifferences = 4
static let cardsOnTableInTheBeggining = 12
static let numberOfCardsToDraw = 3
}
}